ffmpeg_player学习

/**
 * 最简单的基于FFmpeg的视频播放器 2
 * Simplest FFmpeg Player 2
 *
 * 雷霄骅 Lei Xiaohua
 * leixiaohua1020@126.com
 * 中国传媒大学/数字电视技术
 * Communication University of China / Digital TV Technology
 * http://blog.csdn.net/leixiaohua1020
 *
 * 第2版使用SDL2.0取代了第一版中的SDL1.2
 * Version 2 use SDL 2.0 instead of SDL 1.2 in version 1.
 *
 * 本程序实现了视频文件的解码和显示(支持HEVC,H.264,MPEG2等)。
 * 是最简单的FFmpeg视频解码方面的教程。
 * 通过学习本例子可以了解FFmpeg的解码流程。
 * This software is a simplest video player based on FFmpeg.
 * Suitable for beginner of FFmpeg.
 *
 * Version:2.1
 * 增加了使用SDL消息机制的项目
 * Add a Project "simplest_ffmpeg_player2_su" that use SDL Events.
 *
 * Version:2.2
 * 增加了“flush_decoder”功能,可以在av_read_frame()循环结束后,
 * 输出解码器中的最后几帧数据。
 * Add Code about "flush_decoder". It can output frames remained
 * in Codec after the loop of av_read_frame().
 */


#pragma comment(lib, "legacy_stdio_definitions.lib")
#if _MSC_VER>=1900
#include "stdio.h" 
_ACRTIMP_ALT FILE* __cdecl __acrt_iob_func(unsigned);
#ifdef __cplusplus 
extern "C"
#endif 
FILE * __cdecl __iob_func(unsigned i) {
	return __acrt_iob_func(i);
}
#endif /* _MSC_VER>=1900 */

#include <stdio.h>

extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavutil/log.h"
	//SDL
#include "sdl/SDL.h"

};

//Output YUV420P data as a file 
#define OUTPUT_YUV420P 0

int main(int argc, char* argv[])
{
	AVFormatContext	*pFormatCtx;
	int				i, videoindex;
	AVCodecContext	*pCodecCtx;
	AVCodec			*pCodec;
	AVFrame	*pFrame,*pFrameYUV;
	uint8_t *out_buffer;
	AVPacket *packet;
	int y_size;
	int ret, got_picture;
	struct SwsContext *img_convert_ctx;

	char filepath[]="bigbuckbunny_480x272.h265";
	

	av_register_all();
	avformat_network_init();
	pFormatCtx = avformat_alloc_context();

	if(avformat_open_input(&pFormatCtx,filepath,NULL,NULL)!=0){
		printf("Couldn't open input stream.(无法打开输入流)\n");
		return -1;
	}
	if(avformat_find_stream_info(pFormatCtx,NULL)<0){
		printf("Couldn't find stream information.(无法获取流信息)\n");
		return -1;
	}
	videoindex=-1;
	for(i=0; i<pFormatCtx->nb_streams; i++) 
		if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO){
			videoindex=i;
			break;
		}
	if(videoindex==-1){
		printf("Didn't find a video stream.(没有找到视频流)\n");
		return -1;
	}
	pCodecCtx=pFormatCtx->streams[videoindex]->codec;
	pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
	if(pCodec==NULL){
		printf("Codec not found.(没有找到解码器)\n");
		return -1;
	}
	if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
		printf("Could not open codec.(无法打开解码器)\n");
		return -1;
	}
	
	pFrame=avcodec_alloc_frame();
	pFrameYUV=avcodec_alloc_frame();
	out_buffer=(uint8_t *)av_malloc(avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
	avpicture_fill((AVPicture *)pFrameYUV, out_buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
	packet=(AVPacket *)av_malloc(sizeof(AVPacket));
	//Output Info-----------------------------
	printf("File Information --------------------------------\n");
	av_dump_format(pFormatCtx,0,filepath,0);
	printf("-------------------------------------------------\n");
	img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, 
		pCodecCtx->width, pCodecCtx->height, PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL); 

#if OUTPUT_YUV420P 
    FILE *fp_yuv=fopen("output.yuv","wb+");  
#endif  
	
	//SDL---------------------------
	int screen_w=0,screen_h=0;
	SDL_Window *screen; 
	SDL_Renderer* sdlRenderer;
	SDL_Texture* sdlTexture;
	SDL_Rect sdlRect;

	if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {  
		printf( "Could not initialize SDL - %s\n", SDL_GetError()); 
		return -1;
	} 

	screen_w = pCodecCtx->width;
	screen_h = pCodecCtx->height;
	//SDL 2.0 Support for multiple windows
	screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
		screen_w, screen_h,
		SDL_WINDOW_OPENGL);

	if(!screen) {  
		printf("SDL: could not create window - exiting:%s\n",SDL_GetError());  
		return -1;
	}

	sdlRenderer = SDL_CreateRenderer(screen, -1, 0);  
	//IYUV: Y + U + V  (3 planes)
	//YV12: Y + V + U  (3 planes)
	sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);  

	sdlRect.x=0;
	sdlRect.y=0;
	sdlRect.w=screen_w;
	sdlRect.h=screen_h;

	//SDL End----------------------
	while(av_read_frame(pFormatCtx, packet)>=0){
		if(packet->stream_index==videoindex){
			ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
			if(ret < 0){
				printf("Decode Error.(解码错误)\n");
				return -1;
			}
			if(got_picture){
				sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, 
					pFrameYUV->data, pFrameYUV->linesize);
				
#if OUTPUT_YUV420P
				y_size=pCodecCtx->width*pCodecCtx->height;  
				fwrite(pFrameYUV->data[0],1,y_size,fp_yuv); //Y 
				fwrite(pFrameYUV->data[1],1,y_size/4,fp_yuv);  //U
				fwrite(pFrameYUV->data[2],1,y_size/4,fp_yuv);  //V
#endif
				//SDL---------------------------
				SDL_UpdateTexture( sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0] );  
				SDL_RenderClear( sdlRenderer );  
				SDL_RenderCopy( sdlRenderer, sdlTexture,  NULL, &sdlRect);  
				SDL_RenderPresent( sdlRenderer );  
				//SDL End-----------------------
				//Delay 40ms
				SDL_Delay(40);
			}
		}
		av_free_packet(packet);
	}
	//flush decoder
	//FIX: Flush Frames remained in Codec
	while (1) {
		ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
		if (ret < 0)
			break;
		if (!got_picture)
			break;
		sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, 
			pFrameYUV->data, pFrameYUV->linesize);
#if OUTPUT_YUV420P
		int y_size=pCodecCtx->width*pCodecCtx->height;  
		fwrite(pFrameYUV->data[0],1,y_size,fp_yuv);    //Y 
		fwrite(pFrameYUV->data[1],1,y_size/4,fp_yuv);  //U
		fwrite(pFrameYUV->data[2],1,y_size/4,fp_yuv);  //V
#endif
		//SDL---------------------------
		SDL_UpdateTexture( sdlTexture, &sdlRect, pFrameYUV->data[0], pFrameYUV->linesize[0] );  
		SDL_RenderClear( sdlRenderer );  
		SDL_RenderCopy( sdlRenderer, sdlTexture,  NULL, &sdlRect);  
		SDL_RenderPresent( sdlRenderer );  
		//SDL End-----------------------
		//Delay 40ms
		SDL_Delay(40);
	}

	sws_freeContext(img_convert_ctx);

#if OUTPUT_YUV420P 
    fclose(fp_yuv);
#endif 

	SDL_Quit();

	av_frame_free(&pFrameYUV);
	av_frame_free(&pFrame);
	avcodec_close(pCodecCtx);
	avformat_close_input(&pFormatCtx);

	return 0;
}

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